These settings allow you to choose how WinUAE will display your
Amiga-generated graphics. In a window, in a full-screen display, what resolution,
etc.

UAE uses DirectX in order to produce the graphics-output. You
will need at least DirectX 8 for increased performance in Picasso96 screens.
See Misc. tab. UAE's native pixel format is 16 Bit.
View the Picasso96 section
to get more information about this feature.
Screen
- Primary Display driver Here, you can select
which graphics card you can display your Amiga screen on, useful if you have
multiple monitors connected to your system.
- Resolution This sets the full screen resolution
(see Settings), colour depth and the Frequency (usually set to screen Default).
- Windowed This lets you change the resolution
used for the Amiga displayed in a Window on the PC screen.
- Buffering. Select type of buffering required: No buffering, double or triple buffering.
Settings
- Native mode Can be FullScreen, Windowed or
Full-window for displaying Amiga native modes.
- RTG mode Can be FullScreen, Windowed
or Full-window for displaying Picasso96 Retargetable Graphics modes.
- Correct aspect ratio will omit certain lines
of the display to make it fit better into the screen.
- Force Low Resolution tells UAE to omit drawing
every second pixel horizontally.
- Filtered Low Resolution will fix incorrect
colours used in games that use the super hires trick.
Line Mode
- Normal draws every line once.
- Doubled draws every line twice. This allows
interlace mode to be emulated nicely, but of course you also need a display
that is twice as high.
- Scanline will not draw certain lines, leaving
them black.
Centering will center the Amiga display on the
screen. This can be horizontally and/or vertically.
Refresh will set how often the screen will be
updated. Useful on slower PCs or graphics cards.
Brightness, Contrast or Gamma levels can be set for the
correct display set up.